Holy Power → Holy Strike crit
Holy Power now adds 15% critical strike chance to Holy Strike.
- After
- +15% crit to Holy Strike
First major tuning pass of the beta. Broad class changes (Warrior, Paladin, Mage, Druid, Hunter, Priest, Shaman, Warlock, Rogue), a temporary 1-silver talent respec cost for testing, an expanded controller support pass and the new configurable Cooldown Manager. Individual numbers below are confirmed from Blizzard notes; datamined extras are marked observed.
Previous build: 60.1.680 · Diff 60.1.680 → 60.1.700
Holy Power now adds 15% critical strike chance to Holy Strike.
Three Druid heal-over-time and group heals can now crit.
Renew can now critically heal.
A new configurable Cooldown Manager UI entered limited testing.
Controller support was expanded in this beta build.
Slam now comes off cooldown more slowly, but Improved Slam claws it back.
Improved Slam now reduces the cooldown by 1.5 / 3 sec, so talented Arms play lands close to the old cadence while untalented Slam is slower.
Bloodthrill procs roughly twice as often, but only from main-hand melee hits.
Activates only off main-hand melee attacks, including Cleave and Heroic Strike.
Bastion and Focused Rage swap rows so Focused Rage is reachable sooner while leveling.
Blizzard's stated intent: smoother Protection leveling before Shield Slam is available.
Holy Strike now scales up at every rank instead of every other rank, ending at 50%.
Improves early ranks so each new rank feels like an upgrade while leveling.
Holy Strike becomes available more often.
Righteous Fury generates less Holy threat.
Retribution loses some raw output in exchange for a stronger Sacred Arbiter and cheaper seals.
Vengeance now triggers from any non-periodic crit. Twist of Light also cuts Seal mana cost by 20%.
Arcane Missiles now checks line of sight only when the cast begins.
Two Fire mage windows are lengthened.
Wrath base damage increased by roughly 50%.
Mangle is renamed Primal Bite in Forever.
The pet ability grants less attack power.
Tame Beast no longer works on Beasts above your level.
Power Word: Shield now overwrites an existing shield when there is no Weakened Soul.
Dark Sacrifice now scales with Spirit.
Both core Shaman damage spells were buffed.
Flametongue Totem loses its duration; air totems no longer stack across Shamans.
Voidwalker Sacrifice now scales with the Warlock (about 10%).
Sapping a PvP-flagged target now flags the Rogue too.
Respec costs 1 silver on the beta to encourage build testing (temporary).
After your first reset the cost rises, but drops back to 1 silver after an hour.
Improved Holy Strike is removed from the tree; its effect becomes baseline.
Blizzard folded it into the base ability because it felt mandatory for Holy.
Threat corrected on all ranks, with a small increase from Attack Power.