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Class Reference
WoW Forever classes
Each class hub links to its Forever-vs-Classic comparison, every changed ability we have versioned, and the patches those changes shipped in.
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Warrior
Melee · Rage
Forever keeps the Classic rage economy but reshapes several core buttons. Slam and Bloodthrill moved in opposite directions in the September 24 beta build, and Protection's talent order changed to smooth early leveling.
ArmsFuryProtection 3 abilities -
Paladin
Hybrid · Holy / Retribution / Protection
Paladin saw the largest single-class pass of the first beta tuning. Holy Strike scaled at every rank, its cooldown dropped, Improved Holy Strike became baseline, and Righteous Fury's Holy threat was reduced.
HolyProtectionRetribution 3 abilities -
Shaman
Hybrid · Mana — Elemental / Enhancement / Restoration
Shaman saw both direct buffs and a totem-stacking cleanup. Lightning Bolt ranks 3-4 and Lava Burst ranks 1-2 were buffed, Flametongue Totem lost its duration, and totems no longer stack with each other or with Flametongue Weapon in the September 24 beta build.
ElementalEnhancementRestoration 4 abilities -
Hunter
Ranged · Focus / Mana
Hunter changes centred on pets and survival. Furious Howl's Attack Power bonus was reduced 40%, Tame Beast can no longer tame Beasts above your level, and Strider Kick now grants 30% movement speed for 3 seconds in the September 24 beta build.
Beast MasteryMarksmanshipSurvival 4 abilities -
Druid
Hybrid · Mana / Rage / Energy
Druid got the largest quality-of-life pass of the beta: Wrath base damage up ~50%, Thorns scaling with spell power, and Rejuvenation, Tranquility and Wild Growth can now land critical hits. Feral's Mangle was renamed Primal Bite in the September 24 beta build.
BalanceFeralRestoration 4 abilities -
Mage
Ranged · Mana
Mage changes in the beta focused on reliability and uptime windows: Arcane Missiles checks line of sight only at cast start, and two Fire windows were lengthened.
ArcaneFireFrost 2 abilities
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