
Race Reference
WoW Forever racials
Every preview race with its playable classes and racials. Each entry lists the activation type and cooldown, plus what changed from Classic. 10 races · 40 racial abilities.
Human
Alliance · Warrior, Hunter, Mage, Rogue, Priest, Warlock, Paladin
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Will to Survive
Newactive · 3 minRemoves all Stun effects.
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Perception
active · 3 minGreatly increases stealth detection for 20 sec.
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Sword Specialization
passive+2% critical strike chance while a sword or two-handed sword is equipped.
Classic: Classic granted +5 weapon skill instead.
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The Human Spirit
passiveIncreases Spirit by 5%.
Dwarf
Alliance · Warrior, Hunter, Rogue, Priest, Paladin, Shaman
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Stoneform
active · 3 minRemoves and grants immunity to Bleed, Poison and Disease, and cuts Physical damage taken by 10% for 8 sec.
Classic: Classic increased armor by 10% instead.
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Find Treasure
activeSenses nearby treasure and shows it on the minimap until cancelled.
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Mace Specialization
passive+1% critical strike chance while a mace or two-handed mace is equipped.
Classic: Classic granted +5 weapon skill instead.
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Big Game Hunter
passiveIncreases damage dealt to Beasts by 5%.
Classic: Classic gave +1% crit with guns instead.
Night Elf
Alliance · Warrior, Hunter, Rogue, Priest, Druid
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Elune's Light
Newactive · 3 min+10% critical strike chance with spells and attacks for 15 sec.
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Shadowmeld
active · 10 secSlip into the shadows until you move. Usable in combat, where the cooldown becomes 2 min.
Classic: Classic Shadowmeld could not be used in combat.
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Quickness
passive+1% Dodge and +2% movement speed. Night Elf Rogues and Druids stealth as if 1 level higher.
Classic: Classic granted the 1% Dodge only.
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Wisp Spirit
passive+75% movement speed while dead.
Classic: Classic: 50%.
Gnome
Alliance · Warrior, Mage, Rogue, Priest, Warlock
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Escape Artist
active · 2 minEscapes any movement-impairing effect and grants immunity to them for 3 sec.
Classic: Classic had no immunity window.
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Eureka!
Newactive · 2 minNext 3 damaging abilities cost 10% less resource and deal 10% more damage.
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Expansive Mind
passiveIncreases Mana, Rage and Energy by 5%.
Classic: Classic increased Intellect by 5% instead.
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Engineering Specialization
passive-20% chance for engineering devices to fail or backfire.
Classic: Classic granted +15 Engineering skill.
Skyborne (High Order)
Neutral · Warrior, Hunter, Mage, Rogue, Druid
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Walk on Air
Newactive · 2 minGlide downward through the air for 10 sec while steering.
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Read Ley Line
Newactive · 2 min+100% Health and Mana regeneration; 15 sec baseline, 15 min if a ley line is nearby.
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Elemental Insight
passiveIncreases damage dealt to Elementals by 5%.
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Wind Blessed
passive+1% melee, ranged and spellcasting Haste.
Orc
Horde · Warrior, Hunter, Mage, Rogue, Warlock, Shaman
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Blood Fury
active · 2 min+10% Attack Power and Spell Power for 15 sec.
Classic: Classic raised melee AP by 25% but reduced healing on you by 50%.
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Shatter Curse
Newactive · 3 minRemoves and grants immunity to Curses and Banes, and cuts Magical damage taken by 15% for 8 sec.
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Axe Specialization
passive+1% critical strike chance with an axe or two-handed axe equipped.
Classic: Classic granted +5 weapon skill instead.
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Hardiness
passiveReduces the duration of Stun effects on you by 20%.
Classic: Classic granted an extra 25% chance to resist stuns.
Undead
Horde · Warrior, Mage, Rogue, Priest, Warlock, Paladin
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Will of the Forsaken
active · 2 minRemoves all Charm, Fear and Sleep effects.
Classic: Classic also granted immunity for the duration.
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Cannibalize
active · 2 minRegenerates 7% Health and 7% Mana every 2 sec for 10 sec from a Humanoid or Undead corpse.
Classic: Classic restored Health only.
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Underwater Breathing
passiveUnderwater breath lasts 300% longer.
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Touch of the Grave
NewpassiveDamaging attacks can drain up to 5% max Health (10% caster / 5% melee, 1 sec ICD); does not break crowd control.
Tauren
Horde · Warrior, Hunter, Druid, Shaman
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War Stomp
active · 2 minStuns up to 5 enemies within 8 yds for 2 sec.
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Cultivation
active · 1 hourGrows a harvestable duplicate of a nearby herb without Herbalism; each herb once.
Classic: Classic granted +15 Herbalism skill.
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Plainsrunning
NewpassiveGains 1% movement speed per 5 sec moving, up to 30%; resets when still or damaged.
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Endurance
passive+5% total Health and +1% Hit Chance.
Classic: Classic increased base Health by 5% only.
Troll
Horde · Warrior, Hunter, Mage, Rogue, Priest, Warlock, Shaman
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Berserking
active · 3 min+10% spellcasting and attack speed for 10 sec.
Classic: Classic scaled from 10% to 30% by missing health.
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Rapid Regeneration
Newactive · 3 minRegenerates 50% max Health over 6 sec; cancelled by moving, acting or taking damage.
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Beast Slaying
passiveIncreases damage dealt to Beasts by 5%.
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Regeneration
passive+10% Health regeneration rate, and 10% of it continues in combat.
Classic: Classic already granted both parts.
Skyborne (Windshaper)
Neutral · Warrior, Hunter, Rogue, Druid, Shaman
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Walk on Air
Newactive · 2 minGlide downward through the air for 10 sec while steering.
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Skysight
Newactive · 2 minDraws on an elemental convergence: +10% movement and mounted speed for 30 sec, 15 min if nearby.
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Elemental Insight
passiveIncreases damage dealt to Elementals by 5%.
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Wind Blessed
passive+1% melee, ranged and spellcasting Haste.
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