First published Updated
Race Reference
What are WoW Forever racials?
Every preview race with its playable classes and racials. Each entry lists the activation type and cooldown, plus what changed from Classic. 10 races · 40 racial abilities.
Human
Alliance · Warrior, Hunter, Mage, Rogue, Priest, Warlock, Paladin
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Will to Survive
Newactive · 3 minRemoves all Stun effects.
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Perception
active · 3 minGreatly increases stealth detection for 20 sec.
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Sword Specialization
passive+2% critical strike chance while a sword or two-handed sword is equipped.
Classic: Classic granted +5 weapon skill instead.
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The Human Spirit
passiveIncreases Spirit by 5%.
Dwarf
Alliance · Warrior, Hunter, Rogue, Priest, Paladin, Shaman
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Stoneform
active · 3 minRemoves and grants immunity to Bleed, Poison and Disease, and cuts Physical damage taken by 10% for 8 sec.
Classic: Classic increased armor by 10% instead.
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Find Treasure
activeSenses nearby treasure and shows it on the minimap until cancelled.
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Mace Specialization
passive+1% critical strike chance while a mace or two-handed mace is equipped.
Classic: Classic granted +5 weapon skill instead.
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Big Game Hunter
passiveIncreases damage dealt to Beasts by 5%.
Classic: Classic gave +1% crit with guns instead.
Night Elf
Alliance · Warrior, Hunter, Rogue, Priest, Druid
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Elune's Light
Newactive · 3 min+10% critical strike chance with spells and attacks for 15 sec.
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Shadowmeld
active · 10 secSlip into the shadows until you move. Usable in combat, where the cooldown becomes 2 min.
Classic: Classic Shadowmeld could not be used in combat.
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Quickness
passive+1% Dodge and +2% movement speed. Night Elf Rogues and Druids stealth as if 1 level higher.
Classic: Classic granted the 1% Dodge only.
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Wisp Spirit
passive+75% movement speed while dead.
Classic: Classic: 50%.
Gnome
Alliance · Warrior, Mage, Rogue, Priest, Warlock
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Escape Artist
active · 2 minEscapes any movement-impairing effect and grants immunity to them for 3 sec.
Classic: Classic had no immunity window.
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Eureka!
Newactive · 2 minNext 3 damaging abilities cost 10% less resource and deal 10% more damage.
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Expansive Mind
passiveIncreases Mana, Rage and Energy by 5%.
Classic: Classic increased Intellect by 5% instead.
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Engineering Specialization
passive-20% chance for engineering devices to fail or backfire.
Classic: Classic granted +15 Engineering skill.
Skyborne (High Order)
Neutral · Warrior, Hunter, Mage, Rogue, Druid
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Walk on Air
Newactive · 2 minGlide downward through the air for 10 sec while steering.
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Read Ley Line
Newactive · 2 min+100% Health and Mana regeneration; 15 sec baseline, 15 min if a ley line is nearby.
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Elemental Insight
passiveIncreases damage dealt to Elementals by 5%.
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Wind Blessed
passive+1% melee, ranged and spellcasting Haste.
Orc
Horde · Warrior, Hunter, Mage, Rogue, Warlock, Shaman
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Blood Fury
active · 2 min+10% Attack Power and Spell Power for 15 sec.
Classic: Classic raised melee AP by 25% but reduced healing on you by 50%.
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Shatter Curse
Newactive · 3 minRemoves and grants immunity to Curses and Banes, and cuts Magical damage taken by 15% for 8 sec.
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Axe Specialization
passive+1% critical strike chance with an axe or two-handed axe equipped.
Classic: Classic granted +5 weapon skill instead.
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Hardiness
passiveReduces the duration of Stun effects on you by 20%.
Classic: Classic granted an extra 25% chance to resist stuns.
Undead
Horde · Warrior, Mage, Rogue, Priest, Warlock, Paladin
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Will of the Forsaken
active · 2 minRemoves all Charm, Fear and Sleep effects.
Classic: Classic also granted immunity for the duration.
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Cannibalize
active · 2 minRegenerates 7% Health and 7% Mana every 2 sec for 10 sec from a Humanoid or Undead corpse.
Classic: Classic restored Health only.
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Underwater Breathing
passiveUnderwater breath lasts 300% longer.
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Touch of the Grave
NewpassiveDamaging attacks can drain up to 5% max Health (10% caster / 5% melee, 1 sec ICD); does not break crowd control.
Tauren
Horde · Warrior, Hunter, Druid, Shaman
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War Stomp
active · 2 minStuns up to 5 enemies within 8 yds for 2 sec.
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Cultivation
active · 1 hourGrows a harvestable duplicate of a nearby herb without Herbalism; each herb once.
Classic: Classic granted +15 Herbalism skill.
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Plainsrunning
NewpassiveGains 1% movement speed per 5 sec moving, up to 30%; resets when still or damaged.
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Endurance
passive+5% total Health and +1% Hit Chance.
Classic: Classic increased base Health by 5% only.
Troll
Horde · Warrior, Hunter, Mage, Rogue, Priest, Warlock, Shaman
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Berserking
active · 3 min+10% spellcasting and attack speed for 10 sec.
Classic: Classic scaled from 10% to 30% by missing health.
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Rapid Regeneration
Newactive · 3 minRegenerates 50% max Health over 6 sec; cancelled by moving, acting or taking damage.
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Beast Slaying
passiveIncreases damage dealt to Beasts by 5%.
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Regeneration
passive+10% Health regeneration rate, and 10% of it continues in combat.
Classic: Classic already granted both parts.
Skyborne (Windshaper)
Neutral · Warrior, Hunter, Rogue, Druid, Shaman
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Walk on Air
Newactive · 2 minGlide downward through the air for 10 sec while steering.
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Skysight
Newactive · 2 minDraws on an elemental convergence: +10% movement and mounted speed for 30 sec, 15 min if nearby.
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Elemental Insight
passiveIncreases damage dealt to Elementals by 5%.
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Wind Blessed
passive+1% melee, ranged and spellcasting Haste.
Race portraits and racial icons are © Blizzard Entertainment, served from the official World of Warcraft render CDN and used here under Blizzard's fan-site terms. Summaries are our own; we do not copy third-party text. Assets are removed on request.
Frequently asked questions
How many races are in WoW Forever?
The current preview dataset contains ten race entries, including the two Skyborne faction variants.
Where can I compare racial abilities?
This page lists the activation type, recorded cooldown and Classic comparison for each stored racial entry.
Can I change race later?
Not announced. The current dataset does not include a confirmed race-change rule.
Are racial numbers final?
No. The page is an observed beta snapshot and each block carries its build and confidence label.