~Changed spell druid Confidence: Confirmed. Stated directly by an official source.
Druid healing spells
Rejuvenation, Tranquility and Wild Growth can critically heal; Wrath base damage also increased by about 50%.
Thorns now dynamically uses the caster's spell power. Mangle is renamed Primal Bite, Primal Fury uses the Blood Frenzy name and icon, and Cat Feral Charge can no longer target allies.
~Changed spell priest Confidence: Confirmed. Stated directly by an official source.
Renew and Power Word: Shield
Renew can critically heal, and Power Word: Shield can replace an existing shield when Weakened Soul is absent.
~Changed spell shaman Confidence: Confirmed. Stated directly by an official source.
Totem stacking and Riptide
Riptide can critically heal; Lightning Bolt, Lava Burst, totem stacking and Elemental talent progression also change.
Ranks 3 and 4 of Lightning Bolt gain damage. Flametongue Totem is permanent until replaced and no longer stacks with itself, Flametongue Weapon or Windfury; air totems do not stack across Shamans. Elemental Fury and Elemental Alacrity swap rows, Lava Burst ranks 1 and 2 gain about 10% base damage, and Rage of the Far Seer loses its spell-casting-speed bonus.
~Changed spell mage Confidence: Confirmed. Stated directly by an official source.
Fire Mage buff windows
Wake of Fire lasts 30 seconds and Hot Streak lasts 20 seconds; Ignite no longer double counts percentage damage modifiers.
Arcane Missiles now checks line of sight once when the channel begins rather than on each missile.
~Changed spell paladin Confidence: Confirmed. Stated directly by an official source.
Holy Strike and Holy talent changes
Holy Strike ranks gain more consistent weapon-damage scaling, its cooldown is shorter, and Improved Holy Strike becomes baseline.
Retribution Aura now scales dynamically with spell power; Consecration receives targeting fixes; Righteous Fury Holy threat falls from 90% to 60%. Retribution Vengeance caps at 3 stacks, Two-Handed Specialization changes to 2/4/6%, Sacred Arbiter rises to 20%, and Twist of Light reduces Seal mana costs by 20%.
~Changed class hunter Confidence: Confirmed. Stated directly by an official source.
Hunter pet and Survival updates
Furious Howl is reduced, Bat pets gain Sonic Blast, and several pet and Survival interactions are fixed.
Furious Howl grants 40% less Attack Power. Tame Beast no longer works on Beasts above the Hunter's level; Lone Wolf no longer applies a 4% damage penalty while a pet is active. Lacerating Strikes can critically hit, and Strider Kick grants 30% movement speed for 3 seconds.
~Changed class warlock Confidence: Confirmed. Stated directly by an official source.
Life Tap and Voidwalker Sacrifice
Life Tap tooltips are corrected, and Voidwalker Sacrifice now scales with Warlock spell healing.
- After
- 10% of the Warlock's spell healing
~Changed class warrior Confidence: Confirmed. Stated directly by an official source.
Sunder Armor, Protection and Arms tuning
Threat values and talent progression are corrected; Bloodthrill procs more often and Slam has a longer cooldown.
Focused Rage and Bastion swap talent rows. Bloodthrill rises to 4/8/12/16/20% from 2/4/6/8/10% and only triggers from main-hand attacks. Slam changes from a 15-second to an 18-second cooldown; Improved Slam reduces it by 1.5 or 3 seconds.
~Changed system Confidence: Confirmed. Stated directly by an official source.
Racial ability fixes and requirements
Several racial abilities receive scaling, tooltip, crowd-control and level-requirement changes.
Gnome Eureka discounts Mana, Rage or Energy abilities by 10%; Contingency Plan can critically hit. Night Elf Starshards gains pushback resistance from Twilight Focus. Undead Touch of the Grave no longer breaks crowd control or triggers from non-damaging actions; Tauren Cultivation gains herb-based player-level requirements.
~Changed item Confidence: Confirmed. Stated directly by an official source.
Wizard Oil, wands and ammunition
Wizard Oil returns to Classic Era spell-power values, and wands no longer scale with user spell damage.
- After
- Minor 8, Lesser 16, standard 24 spell power
Brilliant Wizard Oil is unchanged. A handful of guns and bows are also corrected so they consume or use ammunition properly.
~Changed system Confidence: Confirmed. Stated directly by an official source.
Quest rewards, objectives and interface fixes
Quest rewards, spawn rates and objectives are adjusted across multiple zones; nameplate and resource-display visuals are updated.
The notes include changes in Dalaran, Dun Morogh, Durotar, Elwynn Forest, Mulgore, Silithus, Silverpine Forest, Teldrassil, Undercity, Westfall and Zephras Isle. This is a grouped summary, not a complete quest-by-quest transcription.